I am an artist and creative director with 24 years of experience in game production, publishing, marketing and creative development. Since 2000, I have had the honor of working for Blizzard, Activion, Ubisoft, ELex-TEch, Booming Tech, Virtuos, My.com, Openoko, City Interactive, Lemon Interactive and running several of my own entertainment companies.
Dec, 2022 – current
Jul, 2022 – Feb 2022
Sept, 2019 – Jun 2022
Apr, 2019 – Sept 2019
Dec,2013– April,2019
Dec,2009 – April,2013
Jul, 2005 – Dec, 2009
Jan, 1999 – Apr, 2005
The process of creating AAA projects is an eternal struggle and a game that results in a completed project. The creation process is full of personal problems, technical and artistic challenges. Over the years, many of the problems waiting for the team beyond the next milestone become obvious and can be avoided early enough. Intuition or experience is not important, just like completing the task within the deadline.
Imagination is not limited, but budget is, unfortunately.
If you feel that your project or company has encountered problems, you have lost efficiency and vision, you have problems communicating with the publisher or investor, your results after the game's release are not as expected, your advertising campaign has failed, it means that it is time for changes. If you visited my website and feel in the above-mentioned situation, feel free to write to me.
We will analyze your strategy and find a solution.
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