Environment/Lighting
Skyforge - Technical/Art Director /Light Art Diretor
Done: Define PBR system into Engine F1 , delegate tasks to Client. Create Documentation and Examples.Training team.Level Design Upgrade, Dressing Upgrade, Setup Lighting and Athomspher,Shading, Material Settings, Color grading, Env VFX, Team feedback. Work done by me Into Engine F1
Conquerors Blade -Senior creative Director/Art Director - Level Dressing and Story Telling Training for team, Create a Fake PBR process and Fake Global Lighting ,Creating beauty corners, examples,documentation, setup standards. Work done by me and team into Engine Chaos.
Achivment:
- Level Creation was speedup from 6months to 2 weeks
- Artist was trasined how to use,refresh and crete concepts, and 3D assets efficient
- Company cut cost for aoutsourcing
- Project could offer a lot of interesting content in new seasons ( upgrade of monetization )
Call of Duty -Art Director / Development Director - Create a Key art for offer to Activion ( Lighting,Story Telling,VFX Upgrade ), Create Pipeline of whole production process ( Pre- Pro - Post production ), Training producers,Game Version Upgrade production plan,, Porting into HDRI Engine version, work done by me and team into Engine Radiant
The Walking Dead -Art Director / Creative Director / Technical Direction into Marketing Department.
Mission: Create Cinematic/Trailer Quality Environemnt, and Animations,optimized and best quality in limited time for Cinematic and Teaser of game purposes.
Environment made by me in Unreal Engine.