SkyForge (NDA MMORPG - Only Official Materials)

Role in project:
Lighting Technical/Art Director - 2014-2015
Lead Light Artist,CG Generalist - 2013-2014


GALLERY:
   
 

Lighting
– Outdoor, indoor & cinematic lighting design
– Lighting principles (HDR, Global Illumination, Ambient Occlusion)
– Physically-based shading
– Point light, area light & HDR image-based lighting
– Dynamic time of day simulation (day-night cycle)
– Materials and shaders setup
– Post-processing, color grading and visual styling (look dev)
– Optimization for low end hardware
– Experience on Xbox 360, PlayStation 3, Xbox One, PlayStation 4 and PC

Level beautification
– Procedural terrain creation (World Machine)
– Terrain painting & beautification
– Level dressing (props, vegetation & VFX)

Technology
– Work closely with R&D and tools programmers for improving graphics quality and workflows
– Assist art direction in solving visual technical issues
– Provide feedback to enhance assets quality
– Write technical articles describing new engine features
– Design highly detailed User Interface mock-ups for new tools
– Write technical documents about pipelines, workflows and tools

Marketing
– Provide high quality marketing materials (screenshots & videos)

   



Games that I worked on:
2013 2009 2006 2007 2006 2005 2005 2005 2004 2004 2002 2001 2001